Very.
Once you've lured us into a darkened theatre, it's your job to entertain us. Unless you specifically advertise that, "No Storytelling Shall Take Place, Only Pretty Images and Disconnected Themes," you're wasting our time. Or at least mine.
I've attended a number of film festivals, screened several independent filmmakers' films as potential movies to use in my classes and workshops, and watched countless hours of films in theaters and in my living room. And if there's one thing that drives me crazy, it's trying to determine the story when the filmmakers clearly had no clue what their narrative was.
Which means that we have a job to do as scriptwriters. We need to tell a compelling story about our character. Returning to an earlier post, we're examining what our character wants and what she'll do to get it. And we're not just tossing random obstacles in her way, but weaving in an equal and opposite-minded antagonist whose own goal will make it difficult or potentially even impossible for our protagonist to achieve her mission.
We also need to know what's at stake; what is the character willing to give up in order to chase her dream? There better be huge risks, or you may bore us. Please don't bore us.
So, how important is story? You tell me. But please make it interesting.
Showing posts with label story. Show all posts
Showing posts with label story. Show all posts
Wednesday, October 20, 2010
Monday, September 27, 2010
What does your character want out of life?
A character's wants and needs drive the plot.
Before you argue that plot precedes character development, let's focus on how a character's wants and needs can drive a plot forward.
Today I watched WALL STREET again. I know this probably makes me a sucker since I am also planning on watching the sequel to see where Gordon Gekko picks up once he's a free man. And though I hate explanation as a story element, since I don't see Bud Fox in the character list for the 2010 film, I hope they'll tell us what became of him.
So let's focus on Bud Fox for a moment. What did he want? He wanted to be a powerful player on Wall Street, and he did everything he could to become that player. First he cold called Gekko's office 59 days in a row, trying to score just five minutes with the legend. Then, on May 6th -- Gekko's birthday -- he personally delivered a box of Cuban cigars to him. For his effort, Fox was invited to wait (for three hours!) to finally gain his five minutes with Gekko.
At first Fox acted like I might have given the same opportunity - he was tongue tied and nervous. After all, this was WHO Fox wanted to be. Or at least who he wanted to mentor him. But by the end of the five minutes, Fox makes a decision: he divulges insider trading information for the chance to work with Gekko, while at the same time selling a piece of his soul.
And it works.
Fox continues to drive the plot forward by chasing his wants and dreams, even though more pieces of him are dying off in the process. But it isn't until his actions nearly cause massive destruction to his father and his father's friends and co-workers, that Fox realizes he's chasing the wrong dreams. And so the third act becomes about him seeking his redemption.
Do we care? I think we do. We might not agree with all the choices Fox makes, but we empathize with his reasons, and understand that for him, this really is a do-or-die goal. But I'll also admit I am happy redemption seeps in at the end--that Fox ultimately turns out to be his father's son and not a Gekko II. Whether or not you enjoyed the 1987 movie, or liked the characters, you can see how the character's single-minded wants drive the story forward. It's an unstoppable train that carries the viewer on a ride.
Next time we'll look at the equal and opposite viewpoint of the antagonist who works against the protagonist to cause conflict, raise tension, and keep our attention.
Before you argue that plot precedes character development, let's focus on how a character's wants and needs can drive a plot forward.
Today I watched WALL STREET again. I know this probably makes me a sucker since I am also planning on watching the sequel to see where Gordon Gekko picks up once he's a free man. And though I hate explanation as a story element, since I don't see Bud Fox in the character list for the 2010 film, I hope they'll tell us what became of him.
So let's focus on Bud Fox for a moment. What did he want? He wanted to be a powerful player on Wall Street, and he did everything he could to become that player. First he cold called Gekko's office 59 days in a row, trying to score just five minutes with the legend. Then, on May 6th -- Gekko's birthday -- he personally delivered a box of Cuban cigars to him. For his effort, Fox was invited to wait (for three hours!) to finally gain his five minutes with Gekko.
At first Fox acted like I might have given the same opportunity - he was tongue tied and nervous. After all, this was WHO Fox wanted to be. Or at least who he wanted to mentor him. But by the end of the five minutes, Fox makes a decision: he divulges insider trading information for the chance to work with Gekko, while at the same time selling a piece of his soul.
And it works.
Fox continues to drive the plot forward by chasing his wants and dreams, even though more pieces of him are dying off in the process. But it isn't until his actions nearly cause massive destruction to his father and his father's friends and co-workers, that Fox realizes he's chasing the wrong dreams. And so the third act becomes about him seeking his redemption.
Do we care? I think we do. We might not agree with all the choices Fox makes, but we empathize with his reasons, and understand that for him, this really is a do-or-die goal. But I'll also admit I am happy redemption seeps in at the end--that Fox ultimately turns out to be his father's son and not a Gekko II. Whether or not you enjoyed the 1987 movie, or liked the characters, you can see how the character's single-minded wants drive the story forward. It's an unstoppable train that carries the viewer on a ride.
Next time we'll look at the equal and opposite viewpoint of the antagonist who works against the protagonist to cause conflict, raise tension, and keep our attention.
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